I had a lot of extra time on my hands this month, courtesy of a week staycation. Lots of updates!
New/Updated Commands:
- heal <me/person> — try to stop someone’s bleeding and patch them up
- use <medkit> on <me/person> — use medical supplies to do the same as above
- flee — run away from combat (in a random direction)
- pose feature:
- pose <pose actions> — highly recommend reading ‘help pose’ for usage
- .<pose actions> — highly recommend reading ‘help pose’ for usage
- food counters/bars:
- menu on <counter/bar>
- order <item> from <counter/bar>
- clock-in/out on <counter/bar>
- retrieve <item> from <counter/bar>
- map — show your local map and anything visible based on your perception
- @sptrade — updated views for purchasing stat/skill points
- fly <x,y> — fly to specified coordinates while in an AV
- sit/lay/stand — better handling for furniture
- @titles — show a list of your available auto-titles
- jump <on/off> <vehicle> — hitch a free ride on a vehicle
- stealth/thief:
- lift <item> from <person> — try to steal someone else’s cash/prized possessions
- lift <item#> from <vending machine> — try to steal something from a vending machine
- hide/unhide — become ninja, or don’t
- frisk <person> — pat someone down to see what they’ve got
- pick <door> — attempt to lockpick a door
- search — look for hidden people/things
Environment:
- added NT General Hospital in support of Trauma Team and medical jobs
- integrated map system visible in room descriptions (see ‘@game-options’ to enable/disable this)
- added a couple apartment buildings (Nanako and Tatsumi)
- updated Mihara Cube Hotel (aka ‘Cheap Hotel’)
- added rentable garage
- added rentable restaurant
- added rentable clinic
- added real estate office (on @map as ‘(R)‘)
- new vehicles at the showroom
- revised slot machine in casino
Tech:
- updates to healing and medical devices
- updates to stealth systems
- updates to cyberpsychosis
- added ability to jump on/off of vehicles
- added nurse job system
- added rentable buildings (plus garage, clinic, and restaurant systems)
- added apartment systems
- added XP gains to relevant skill usages
- added encumbrance
- added foldable motorcycles
- fixes for implant weapons features
- fixes for explosives
- updates to corp hiring/quitting/firing
- fixes for grappling
- continued mission/raid updates
- fixes for TT missions
- tweaks/fixes for drugs
- fixes for event system
- updates to bleeding
- updates to combat system and improved situational combat messages, corpse handling
- updates/fixes for turrets
- updates to handle various types of creatures and their bodyparts
- added doggo-specific combat handling
- better inspect tiers for people
- fixes for lightning bounties
- added pose feature
- updates/fixes for food and drinks
- added food counters/bars
- fixes for vehicle combat
- minor fixes for AI handling
- fixes for payrolls
- better error handling
- fix for bullying people with your weapon
- admin tools
- updates to @sptrade
- zone updates and fixes (zone-based weather and more)
- better economy handling
- updated/upgraded server version and hardware (should help with idle disconnects and performance)
- fixes for handling furniture in rooms (via sit/lay/stand)
- fixes for dumping bodies at MedTech
- fixes for vehicle conditions
- realistic slot machines
- fixes for lock picking
- updates to inspection messages for weapons/vehicles/clothing
- started blocking out ability to climb buildings
- started blocking out combat whilst upon metal steeds (formerly known as motorcycles)