Even though it’s only been half a month since the last update, it feels like enough has been done to wrap up the month with the changes. One of the important updates includes membership tiers, which are only tied to AI interactions. Unfortunately, AI model usage is extremely expensive, so it would be nice for the burden of cost to not rest entirely on my shoulders. There will always be a free or trial tier with a very limited number of AI interactions, but not being able to interact with the AI won’t affect any other aspect of the game.
New/Updated Commands:
- @membership — display your remaining daily AI quota/membership info.
- fines — inside prison cells you can check your criminal charges
- payfine <amount> — pay for your misdeeds
- attack — while in stealth, gain sneak attack bonus
- flee — no longer guaranteed success or instant
- @nude <part> is <description> — set your naked body part’s appearance
- health — greater detail by body part when applicable
Environment:
- NPC medic in hospital ER will help you/others if you ask for it. cannot repair severely damaged/missing body parts.
- regen tank in hospital now functional, entering it will prompt you to continue. will repair severely damaged/missing parts.
- nanites can repair severely damaged/missing parts.
- added eastern/southern wastes areas outside the city
- opened levels past 20 (new max 40) with reduced stat/skill gains and no longer receive points after max level.
- NPCs react strongly to several actions
- can now use ‘PG’ or ‘garage’ in elevators
- players and environments now have size and weight limits
- now have to grapple/drag and shove corpses around
- level ups and bounties are no longer broadcast to the room
- stealing from vending machines has potentially higher consequences
- severed body parts can be used as weapons (or food)
- NTPD clinic can uninstall implants
- max of two clothing layers, some exceptions (e.g. ammo belts, holsters)
- contextual movement messages
- added forensics to corpses
Tech:
- added lockpicking tools
- tons of updates to AI handling, added flexibility to admin controls for selecting specific models/etc per AI request type.
- mistyped commands repeat what you typed back completely.
- followers raise events on enter/exit from rooms as well.
- many updates/balancing to stealth/thief actions
- re-added ability to hide items
- better detail on enter/exit from rooms (both for player moving and those observing the movement)
- option in @game-options to receive real e-mails when your character receives in-game mails.
- some initial bonuses for fixers
- loads of updates/performance improvements to zones, areas, and mapping player surroundings
- massive revamp of weapon damage and body armor calculations
- huge rework around taking damage, including body part-specific systems (healing, stat effects, movement, etc) and critical hits.
- revamped clothing coverage and nudity messages
- automatic weapons now have alternate accuracies based on single/auto fire.
- fixes to throwables/explosives
- cyberpsychosis fixes
- multiple fixes around permadeath resets for players
- quality of life updates around chargen.
- better detail in package delivery messages.
- Shock skill rolls to stop bleeding on its own, same with nanobots.
- added fines system for NTPD.
- skill roll balancing
- apartment management fixes
- pathing now takes terrain traversal into account
- fixes for vehicles showing invalid/hidden exits and refusing to path through garages
- easier combat ‘mode’ selection
- omniscient unconscious NPC fixes
- turrets now roll for visibility
- new news articles notifications appear on sign-in/main menu for comms
- subdermal and bone implants now count in armor checks
- fix for deposits at cloners getting wiped on updates
- inspect message fixes
- NPCs only detect players in/on vehicles if they’re open or not tinted
- crime alerts only occur within city limits
- added better settings for weapon crits, bleed chances, parrying, etc.
- addictions can now be kicked by force of will
- fixes for messaging around restraining and taking items from containers.
- fixes/updates around aiming