I’ve been slacking on posting changelog updates, but I’m retroactively going through and publishing the previous months’ changes here (it’s now almost end of August, so yeah). May brought about significant updates in player corporations and scavenging, as well as numerous fixes and balances.
New/Updated Commands:
- heal my/<person’s> <bodypart> — since medkits and nanites are able to heal different types of injuries, this allows you to use them in any order and heal only specific injured areas to prevent wasting precious medical materials.
- @respec — players can now redistribute their stat/skill points once a month (and an IC fee), this allows people to fix any potential mistakes they’ve made along the way or otherwise experience other aspects of the game without rolling a new character.
- flee — you can now become exhausted by attempting to flee repeatedly
- look — while in vehicle, can look/peer at items outside
- diagnose <person> — added skill feature to determine potential health issues
- .<pose> | <command> — perform a command immediately after a pose
Environment:
- Surgeons can now be hired at the NT General hospital.
- Black Market in Chasm now has a black market stall
- can now scavenge in the wastes
- fine terminal in NTPD HQ to pay off criminal charges
- added automatic shotguns and fixed shotgun prices
- BuddyCorp terminals now offer hirable NPCs
- City Hall in corp/south side available to register businesses/purchase buildings
Tech:
- fix for very long unconscious durations for characters with low shock
- free tier – show time remaining till next available NPC RP in @membership
- fixes for weapon/clothing titles being wrong/not showing hidden status
- updates/fixes for cyberdoc clinics
- cigarettes now have side effects
- fixes to hospital work and pay based on injury levels
- fixes to leasing a rentable building at the real estate office
- fixes for scavenging
- fixes for turret sizes/weights
- fixer feature added for selling to and haggling with NPCs
- scavengers can sell to black market stalls
- make sure people have hands if they want to pick things up
- losing a body part may cause loss of implant, clothing, or weapon
- severed body parts can be used as weapons
- updates to addiction
- better corpse forensics
- fixes to restrained (N)PCs
- fixes for crit hits not caused directly by a player
- balances/fixes to crime reporting
- nanites can replace lost body parts
- fixed container “take all” and various other messaging
- fixes for pickpocketing
- additional XP gain balancing
- fixes to regen vats
- balances/fixes to criminal fines
- fixes for ordinal attack input
- updates to NPC loot drops
- fix for being able to shove so much in vehicle it can no longer be entered
- updates around grappling NPCs
- diagnosis, healing, pickpocketing, lockpicking, scavenging, and hiding moved to skill-based features
- hospital jobs now generate specific injuries
- fixed modified garages not charging rent correctly
- fix for NPC walk times not using movement delays
- fixes to following system
- gang/group members will now react if you attack a friendly in their vicinity
- police now respond to some crimes (if the criminal has a high enough wanted level)
- fixes for crits/excess damage causing stacked deaths
- added @archetypes to chargen for providing some basis for getting started with a character
- fix horrible math bug in multidose effectiveness in drugs
- updated the way medkits calculate usage
- better detail around implant install/removal
- updated implant requirements (order of install, blocking implants, multiple of same type, etc)
- fix for adrenal control module implant feature
- fix for stat/skill points not awarding
- fixes to combat timing/events, and matching after initial delay and target is gone
- certain NPCs can now be cloned to prevent permadeath
- general refinement to NPC AI
- fixes to furniture in rooms
- better detail in shove failure messaging
- fixes for turrets
- fixes to vehicle available space
- fixes for weapon mods
- stealth fixes
- fixed formatting of player appearance (in ‘look’)
- can now create a corp bank account in banks via special terminals
- fixes to NPC selection for lightning bounties
- various corp NPC employee fixes
- tons of player corp additions (management and buildings)
- reduced spam when players receive errors
- added piped action handling to pose (already in emotes)