NPCs variably got some new weapons and balancing, and a whole slew of new/updated features. A lot got done this month!
New/Updated Commands:
- kick <door> — attempt to kick down a door
- grappling system:
- grapple <person> — restrain someone through brute force
- release <person> — free them from being restrained
- shove <restrained person> to <direction> — push them through an exit or into/out of a vehicle
- resist — fight the system! (or just the person restraining you)
- Trauma Team membership cards:
- snap <member card> — alert Trauma Team that you require HELP
Environment:
- built up the NTPD HQ in support of the new systems
- built up the Medicross Preservation building in support of Trauma Team missions
Tech:
- started (a lot of) work on mission/raid systems
- updates to crime system and police
- better type handling for various objects
- more admin tools for balancing
- expanded on features for employees of corps
- added taskmanager for all-around performance improvements and easier scheduling/repair of recurring system calls
- added zones to help with sectioning off specific areas
- fixes for ordinal matching
- started blocking out apartments
- fixes for lightning bounties
- started building out police missions
- updates for exits and doors
- updates to combat systems and more detail on weapon systems
- added proper elevators
- updates to clothing/armor and damage types
- updates/fixes for turrets (added AA turrets)
- fixes for autopilot
- added grappling system
- better handling of wielded items/weapons
- tweaks to AI responses
- vehicle system updates
- started work on Trauma Team missions
- fixes for corp hiring
- event system updates