Quite a few things knocked out or at least started in July, as detailed below.
New/Updated Commands:
- throwable items:
- throw item at/to <direction/here>
- catch item
- explosives:
- arm/disarm item
- clone arranger terminal
- deposit <amount> in <terminal>
Tech:
- admin tools expanded in pursuit of balancing
- added banks and bank accounts so that players aren’t wandering around with a bunch of “cash” on their persons (you might imagine where this is going).
- iterated on and updated drug system, including making some available at various locations in the city.
- continued iteration on AI systems
- some fixes for ordinal matching
- mapping system introduced
- added explosives(!) and throwable items (y’know… like grenades)
- better handling of consciousness (and the lack of being such)
- gang/group updates, Bounty Hunter’s Guild updates (introduced lightning bounties for hunters)
- corps updated, added some support for players to work for various corps by applying at the relevant hiring terminals
- continued iteration on combat systems
- player characters now drop all of their cash on death, NPCs some.
- added “deposit” command to set aside money at a clone facility so you can have some cash on hand after getting flatlined
- started adding implant-specific features
- added crime system