Category: Changelog

  • August 2024 Updates

    August’s updates included numerous minor fixes, quality-of-life updates, and continued efforts towards building out NPC goal-based behaviors. New/Updated Commands: Environment: Tech:

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  • July 2024 Updates

    July continued efforts towards expanding on player corps and numerous minor fixes. New/Updated Commands: Environment: Tech:

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  • June 2024 Updates

    June was primarily focused around updating and adding to running a corporation as a player. New/Updated Commands: Environment: Tech:

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  • May 2024 Updates

    I’ve been slacking on posting changelog updates, but I’m retroactively going through and publishing the previous months’ changes here (it’s now almost end of August, so yeah). May brought about significant updates in player corporations and scavenging, as well as numerous fixes and balances. New/Updated Commands: Environment: Tech:

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  • April 2024 Updates

    Even though it’s only been half a month since the last update, it feels like enough has been done to wrap up the month with the changes. One of the important updates includes membership tiers, which are only tied to AI interactions. Unfortunately, AI model usage is extremely expensive, so it would be nice for…

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  • Mid-April 2024 Updates

    It’s been a few months since my last changelog post, although development has continued in the background. Much of my focus has been around testing alternative LLM’s and refining crime/justice systems. It’s definitely been a slower past few months as far as updates, but sometimes I get a bit burnt out and need to take…

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  • October 2023 Updates

    This month included many fixes and some revised systems, a lot of the time/effort was spent on setting the groundwork for larger systems to come. Made some solid improvements and additions. New/Updated Commands: Environment: Tech:

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  • September 2023 Updates

    I had a lot of extra time on my hands this month, courtesy of a week staycation. Lots of updates! New/Updated Commands: Environment: Tech:

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